M&C Saatchi

Ethnographic Research • Co-Creation • Social Impact

Designing a life-saving mobile application in a global context

Context

Client: M&C Saatchi & The International HIV/AIDS Alliance

The challenge: Designing a mobile application to help children with HIV/AIDS in Mozambique and Swaziland manage and adhere to their medication in a low-resource, technologically constrained environment.

Our solution: Led deep ethnographic research in-country, ran co-creation workshops with the children, and designed and developed the MVP of the mobile application.

Key results

Ethnography

In-country research in Mozambique & Swaziland

Co-created

Application designed with children

MVP

Functional mobile application delivered

The challenge: vulnerable audience

In partnership with the International HIV/AIDS Alliance, M&C Saatchi needed to design a highly usable and accessible mobile application to help children with AIDS/HIV in Mozambique & Swaziland manage their health in a low-resource, technologically constrained environment. The core challenge was to design a tool that could build trust and encourage medication adherence with a vulnerable young audience.

Our approach: empathy and empowerment

Our process was grounded in deep empathy. We began with ethnographic research in Mozambique and Swaziland, immersing ourselves in the daily lives of the children to understand their context, challenges, and aspirations. We then moved beyond observation to empowerment, running co-creation workshops where the children themselves became active partners in designing the application's features and feel.

Visualising the approach

Selected artefacts from the project, showing the ethnographic research, co-creation workshops, and the final mobile application MVP.

Photo from ethnographic research in Mozambique showing the local context and environment.
In-country ethnographic research

Immersion in Mozambique and Swaziland culture.

Children in Swaziland participating in a co-creation design workshop for the health app.
Co-creation workshops with target audience

Empowering children to design the features themselves.

Screenshot of the final mobile health application MVP with a gamified, user-friendly interface.
Mobile application MVP based on evidence

Delivering a functional, user-validated service.

The solution: an accessible application

The insights from the research and co-creation workshops were synthesised into a clear design for a gamified mobile application. We then developed a functional Minimum Viable Product (MVP) that brought the core features to life, providing a tangible, user-validated tool ready for further testing and deployment.

My impact on the project

As the ethnographer, I translated deep ethnographic insight into a life-saving application by empowering the children it was designed for, ensuring the final product was trusted, usable, and impactful.

  • Led deep ethnographic research in Mozambique and Swaziland to build contextual understanding.

  • Ran co-creation workshops, empowering children to become active partners in the design.

  • Designed a gamified mobile application focused on building trust and encouraging medication adherence.

  • Translated research insights and co-creation outputs into a functional MVP.

  • Delivered a tangible, user-validated tool ready for field testing and deployment.

  • Provided a critical asset that enabled the Alliance to secure further project funding.

The results: a vital tool for health management

The co-creation process ensured the final product was not just a tool, but a companion that was genuinely useful and trusted by the children it was designed to serve. The delivery of a functional MVP provided the Alliance with a critical asset to secure further funding and scale the project, demonstrating the power of user-centred design to create life-saving social impact.

Social Impact

Delivered in a global context

Build intelligent services people trust.

Bringing human-centred design to make technology powerful and people-first.